Perception +7; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +7, Athletics +5, Stealth +7, Survival +7
Str +2, Dex +4, Con +1, Int –4, Wis +2, Cha –2
AC 15; Fort +6, Ref +9, Will +5
HP 24
Speed 35 feet
Melee jaws +9, Damage 1d6+2 piercing plus Knockdown
Pack Attack The wolf’s Strikes deal 1d4 extra damage to creatures within reach of at least two of the wolf’s allies.
Wolf
Wolves live and hunt in packs, which, contrary to popular belief, are not led by the strongest in the group, but typically consist of a mated pair, their pups, and juvenile offspring from previous mating seasons. Offspring generally leave their parents’ pack upon reaching maturity, at which point they seek out mates of their own to go form their own packs elsewhere.
Humanoids are not traditionally viewed as prey animals by wolves, but extraordinary circumstances can lead these animals to attack people, especially in winter months and other situations where traditional prey (deer and elk, mainly) is scarce. Some beings, such as powerful vampires, can call upon wolves to aid them in combat.