Female human cult leader
Perception +22
Languages Common, Daemonic
Skills Acrobatics +20, Athletics +22, Religion +17, Stealth +20, Thievery +16
Str +6, Dex +4, Con +4, Int –2, Wis +1, Cha +2
Items
(functions as without the orc trait), , , key to the Skinsaw sanctum vault, modified (2)AC 30; Fort +22, Ref +20, Will +17
HP 180
Attack of Opportunity
Speed 25 feet
Melee cleaver +24 (forceful, sweep), Damage 2d8+8 slashing
Melee spiked chain +22 (disarm, finesse, reach 15 feet, trip), Damage 2d8+6 piercing plus Grab
Bloody Sneak Attack Any creature taking persistent bleed damage is flat-footed against the Skinner’s attacks. When attacking a flat-footed creature, the Skinner deals an additional 2d6 precision damage.
Chain Expert The Skinner can effectively wield abnormally long spiked chains and can do so using only one hand.
Chain Up Requirements The Skinner has an adjacent creature grabbed with her spiked chain; Effect The Skinner attempts an Athletics check against the grabbed creature’s Reflex save DC. On a success, the Skinner knots her chain around the grabbed creature, which becomes restrained (Escape DC = 10 + the result of the Skinner’s Athletics check); on a critical success, the creature also falls prone. Regardless of whether the Skinner succeeds, she drops the chain.
Flay Whenever the Skinner makes a successful cleaver Strike against a grabbed creature, she also deals 1d6 persistent bleed damage (or 2d6 on a critical hit).
Hook and Flay Requirements The Skinner has a creature grabbed with her spiked chain; Effect The Skinner pulls the creature into the nearest open adjacent square and makes a cleaver Strike against the creature.