Female noppera-bo
Perception +8; no face
Languages Common; telepathy 30 feet
Skills Acrobatics +9, Deception +11, Diplomacy +9, Occultism +10, Religion +9, Society +8
Str +2, Dex +4, Con +3, Int +3, Wis +2, Cha +4
Items
, tattered ledger, twisted knot of wood ( of Kugaptee)No Face As
.AC 19; Fort +10, Ref +11, Will +7
HP 45; Immunities inhaled, olfactory, visual; Weaknesses sensitive hearing
Identity Crisis (emotion, mental, occult, visual) Frequency once per day; Trigger Zoudou successfully Steals the Face of an adjacent creature; Effect As Zoudou Steals the creature’s Face, she telepathically draws at the creature’s sense of identity and self. The creature must attempt a DC 20 Will save. On a failure, the creature questions their own identity and becomes slowed 1 for 1 round. On a critical failure, they’re slowed 1 for 1 minute.
Oath of Anonymity When Zoudou has a face, she can’t cast divine prepared spells.
Sensitive Hearing As noppera-bo grunt.
Speed 25 feet
Melee Fiend’s Hunger +9 (agile, finesse, thrown 10 feet, versatile S), Damage 1d4+4 piercing
Divine Prepared Spells DC 20, attack +12; 2nd
, ; 1st , , ; Cantrips (2nd) , , , ,Rituals
Impersonate Shape (concentrate, occult, polymorph, transmutation) As
.Regain Anonymity (occult, polymorph, transmutation) Requirement Zoudou has a face; Effect Zoudou melts the face she’s wearing and gains 3d6 temporary Hit Points. She can’t Regain Anonymity again for 1d4 rounds.
Silent Casting When Zoudou is faceless, she can substitute an additional somatic component for a verbal component.
Steal Face (concentrate, curse, incapacitation, occult, polymorph, transmutation) As
, but DC 20.