Usage worn armor; Bulk varies by armor
Typically only creatures immune to abysium’s effects would don abysium armor. You’re sickened 2 while wearing standard-grade armor made from abysium, or sickened 3 while wearing high-grade armor made from abysium. You can’t reduce your sickened condition while wearing abysium armor, or for 1 hour after removing it. Abysium armor is dangerous to nearby creatures, too. Creatures within 10 feet of abysium armor must succeed at a Fortitude save (DC 30 for standard grade or DC 40 for high grade) or become sickened 1 (sickened 2 on a critical failure). Afterwards, the creature is temporarily immune for 1 minute, but if they remain within the area for longer than 1 minute, they automatically critically fail the next save.
Type standard-grade abysium armor; Level 12; Price 2,000 gp + 200 gp per Bulk; Craft Requirements The initial raw materials must include at least 250 gp of abysium + 25 gp per Bulk.
Type high-grade abysium armor; Level 19; Price 40,000 gp + 4,000 gp per Bulk; Craft Requirements The initial raw materials must include at least 20,000 gp of abysium + 2,000 gp per Bulk.