Rod of Wonder

Rod of Wonder

Item 8

Price 465 gp

Usage held in 1 hand; Bulk L

This peculiar rod is strange and unpredictable. Each time it is activated, it produces one of a variety of effects at random.

Activate command, Interact; Effect Choose a creature within 60 feet and roll d% on the table below to determine the rod’s effect. If an entry lists only a spell name, the rod casts that spell at its lowest level. You make any decisions for a spell cast by the rod unless otherwise indicated, except that it must target the creature you chose, or the creature you chose must be the center of the spell’s area, if it has an area but no targets. If the spell’s range is less than 60 feet, increase the range to 60 feet.

Any spell DC required is DC 27, and any spell attack roll required is +17. If the rod casts a spell on you, you don’t get a saving throw or other defense against it.

The rod can’t be activated again for 1d4 hours.

d%Wondrous Effect
1–3Leaves grow from the target; they last 24 hours
4–8
9 Summon a giant stag beetle (5th-level )
10–13 A stream of 600 large and colorful butterflies pours forth, fluttering in a 20-foot burst for 2 rounds; creatures are blinded while in the cloud of butterflies
14–15 All the target’s weapons animate with the effects of the  rune
16–25
26–29 Grass grows in a 60-foot cone in front of the rod, or existing grass grows at 10 × normal rate
30 Target turns blue, green, or purple with an unlimited duration
31 Summon an elephant (6th-level )
32–34 Heavy rain falls in a 60-foot radius around you for 1 round
35–38
39 Summon an ineffective mouse (1st-level )
40–42, with a 1-round duration
43–44The rod casts  on you
45–46
47–48 The non-living, unattended object closest to the target (up to 30 cubic feet in size) turns ethereal for an unlimited duration
49–53
54 You turn blue, green, or purple with an unlimited duration
55–59The rod casts  on you, lasting 1d4 rounds
60–61 1d4 × 10 gems, each worth 1 sp, shoot from the rod, dealing 1 piercing damage to each creature in a 15-foot cone
62, with a 100-foot burst
63–72
73–77
78–80 Roll again; the target believes you created the effect of the second roll
81–84
85–87 Target is coated in nectar, making it clumsy 1 for 1 round
88–92
93–97The rod casts  on you
98–100The rod casts  on you, lasting 1 day