Mask of the Mantis

Mask of the Mantis

Item 5+

Usage worn head; Bulk 1

The traditional headwear for the Red Mantis assassin is the mask of the mantis. Most of these masks are constructed from hard leather helmets that serve to obscure the assassin’s identity and give them the appearance of possessing a mantis’s head. Some variants, however, consist only of the mask itself, and are meant to be worn over the face. Regardless of the shape and style, all masks of the mantis function the same.

Members of the Vernai can use any mask of the mantis to enhance their frightening presence—something they often do simply to reveal their standing in the society without speaking a word, as detailed fully in the entry for Vernai’s Ire activation below.

While wearing a mask of the mantis, you gain a +1 item bonus to

 checks.

Activate—Enhance Vision (

, ); Frequency once per day; Effect You cast either or on yourself.

Activate—Vernai’s Ire (concentrate); Requirement You are a member of the Vernai; Effect You cause the mask of the mantis’s eyes to shimmer with crimson light, granting yourself a far more harrowing visage. This light creates illumination equivalent to that of a candle. You can use this ability again to extinguish the frightening glow, but as long as Vernai’s Ire remains active, you gain a +1 item bonus to

checks.

Type mask of the mantis; Level 5; Price 150 gp

Type greater mask of the mantis; Level 11; Price 1,350 gp

The item bonus to Perception and Intimidation is +2. When you Enhance Vision, the darkvision spell or see the unseen spell is heightened to 5th-rank.

Type major mask of the mantis; Level 18; Price 19,000 gp

The item bonus to Perception and Intimidation is +3.

Activate—Locate Target 10 minutes (concentrate); Frequency once per day; Effect You cast

. If the target of this spell is a creature for which you’ve accepted a contract to assassinate, you are considered to have seen the creature in person for the purposes of pinpoint’s requirements.