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A Pathfinder Society Scenario designed for 3rd- through 6th-level characters.
Poorer citizens of Kaer Maga, the City of Strangers, have been going missing, and while many think they've simply left to emigrate to New Thassilon, a purported haven for outcasts, an independent journalist feels that there's something unsavory going on. Kaer Maga doesn't have much in the way of authorities, and those who hold any power aren't taking her seriously, so she's turned to the Pathfinder Society. The PCs need to figure out what's going on, and if it is unsavory, perhaps put a stop to it.
Written by Alison Cybe
Scenario tags: None
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Content Warning: This scenario contains themes of abduction, human trafficking and the death of innocents. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
Adventure Background
Making Contact
A. The Game is Afoot
B. Subterranean Catacombs
Conclusion
Chronicle Code: 87H2
Play Time: 4-5 Hours
Levels: 3-6
Players: 3-6
Appendix 1: Level 3–4 Encounters
Appendix 2: Level 5–6 Encounters
Appendix 3: Game Aids