Toil and Trouble!

After stopping a poisonous plot against the living population of Graydirge, the player characters must seek out the hag pulling the strings from behind the scenes. Yet hags congregate in covens, and facing off against the insidious hag coven called the Graveclaw leads to a race across the undead-haunted nation of Geb. From shadowed forests to an undersea temple, and from rusted-out factories to university lecture halls, the characters must investigate the trails of misery and fear the hags leave in their wake. The characters must vanquish the Graveclaw to protect the residents of Geb—or end up stewing in a hag's cauldron!

Graveclaw is a Pathfinder adventure for four 4th-level characters. The adventure continues the Blood Lords Adventure Path, a six-part monthly campaign in which the characters rise from skilled troubleshooters to join the Blood Lords who rule a nation of the dead. The adventure also includes an article exposing the secrets of hag covens and plenty of new rules for fighting against hags. New spells and new items complete the witch's brew in the coven's cookpot!

This pre-order unlocks the contents of this source in the Digital Reader and Game Compendium on Pathfinder NEXUS, as well as in additional features as they enter Early Access.

Table Of Contents


by Jason Tondro

Campaign Overview

Chapter 1: Into the Woods

Chapter 2: Thicker than Water

Chapter 3: Showdown in Slagtown

Chapter 4: Biology Lessons

Secrets of the Covens

by Jason Tondro


Adventure Toolbox

by Jason Tondro

Player Rules

  • Magic Items
  • Spells
  • Vehicle


  • Arboreal Snag
  • Azmakian Effigy
  • Creeping Crone
  • Ghostly Mob
  • Hag
  • Virulak


  • Iron Taviah
  • Sahni Bride-of-the-Sea

Content Warning

While Pathfinder Adventure Path #182: Graveclaw contains typical Pathfinder action and adventure, it also includes content related to child abuse, neglect, and death—as well as drug use and other events that are appropriate for more mature audiences. Before you run this adventure, understand that consent from everyone at the table, including the players and the Game Master, is vital to a safe and fun play experience. You should talk with your players before beginning the adventure and modify descriptions or events as appropriate.