Core Rulebook
Core Rulebook

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This comprehensive guide to the Pathfinder roleplaying game provides everything you need to set out into a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design, destined to become a legend! The new Pathfinder rules are easier to learn and faster to play, and they offer deeper customization than ever before!

The Pathfinder Core Rulebook includes:

  • More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters!

  • Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc!

  • More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory!

  • Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard!

  • Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision her to be!

  • Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!

Purchasing this digital title unlocks the content in the digital reader on Pathfinder NEXUS, as well as in additional tools as they become available during Early Access.

Table Of Contents

Chapter 1: Introduction

Learn the basics of roleplaying games, get an overview of the rules, and see an example of play. This section also covers how to build a character, as well as how to level up your character after adventuring.

Chapter 2: Ancestries & Backgrounds

Choose the people your character belongs to—whether they’re dwarves, elves, gnomes, goblins, halflings, or humans—then pick a background that fleshes out what your character did before becoming an adventurer. Details on languages also appear in this chapter.

Chapter 3: Classes

Bold fighters, devout clerics, scholarly wizards, and inventive alchemists are just a few of the 12 character classes you can select from. This chapter also details animal companions, familiars, and multiclass archetypes that expand your character’s abilities.

Chapter 4: Skills

Execute acrobatic maneuvers, trick your enemies, tend to an ally’s wounds, or learn all about strange creatures and magic using your training in skills.

Chapter 5: Feats

Expand your capabilities by selecting general feats that improve your statistics or give you new actions. This chapter includes skill feats, which are tied directly to your skills.

Chapter 6: Equipment

Gear up for adventure with this vast arsenal of armor, weapons, and gear.

Chapter 7: Spells

Learn to kindle magic in the palm of your hand. This section includes the rules for spellcasting, hundreds of spell descriptions, focus spells used by certain classes, and rituals.

Chapter 8: The Age of Lost Omens

Discover the world of Golarion. In the Age of Lost Omens, you can delve into the secrets of ancient empires and claim your own heroic destiny.

Chapter 9: Playing the Game

Read up on comprehensive rules for playing the game, using actions, and calculating your statistics. This includes rules on encounters, exploration, and downtime, as well as everything you need for combat.

Chapter 10: Game Mastering

Prepare and run your games with the advice in this section. Rules for setting Difficulty Classes, granting rewards, environments, and hazards can also be found here.

Chapter 11: Crafting & Treasure

Award treasure, from magic weapons to alchemical compounds and transforming statues. The rules for activating and wearing alchemical and magical items are found here as well.

Conditions Appendix

Read up on conditions, from dying to slowed to frightened. These rules cover common benefits and drawbacks that typically come from spells or special actions.

Glossary and Index