Gamemastery Guide
Gamemastery Guide
$34.99

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MAKE YOUR GAME YOUR OWN

This Pathfinder Second Edition rulebook contains a wealth of new information, tools, and rules systems to add to your game. Inside you will find handy advice for building your own adventures, designing towns, and creating vibrant characters alongside rules systems for dramatic chases, thrilling tournaments, and deadly duels. This book also includes sample nonplayer characters, from the simple town guard to the vile cultist, presented to make your job as GM that much easier!

The Pathfinder Gamemastery Guide includes:

  • Rules, advice, and guidelines to build adventures, campaigns, and the denizens and treasures that lurk within, from settlements to nations to infinite planes!

  • Creative variant rules to customize the rules to make the game your own, including variant bonus, feat, and magic item progressions, characters gaining the power of multiple classes at once, and more!

  • All sorts of new and variant magic items including intelligent items, cursed items, artifacts, quirks you can add to items, and a brand new type of item called a relic that scales with your character!

  • A catalog of subsystems to handle unique situations, from thrilling chases to researching mysteries to vehicle combat to elaborate duels to sandbox-style "hexploration" and more! Plus, a universal victory point system to help you design your own subsystems!

  • More than 60 new NPCs to use in your game, designed for maximum usefulness to all Pathfinder campaigns!

Purchasing this digital title unlocks the content in the digital reader on Pathfinder NEXUS, as well as in additional tools as they become available during Early Access.

Table Of Contents

Introduction

Chapter 1: Gamemastery Basics

  • Introduction
  • Running Encounters
  • Running Exploration
  • Running Downtime
  • Adjudicating Rules
  • Resolving Problems
  • Narrative Collaboration
  • Special Circumstances
  • Campaign Structure
  • Adventure Design
  • Encounter Design
  • Drawing Maps

Chapter 2: Tools

  • Building Creatures
  • Develop the Concept
  • Understanding and Choosing Statistics
  • Designing NPCs
  • Building Hazards
  • Building Items
  • Item Quirks
  • Intelligent Items
  • Cursed Items
  • Relics
  • Artifacts
  • Gems and Art Objects
  • Afflictions
  • Building Worlds
  • Nations
  • Settlements
  • Planes

Chapter 3: Subsystems

  • Introduction
  • Victory Points
  • Influence
  • Research
  • Chases
  • Infiltration
  • Reputation
  • Duels
  • Leadership
  • Hexploration
  • Vehicles

Chapter 4: Variant Rules

  • Introduction
  • Ability Score Variants
  • Alignment Variants
  • Deep Backgrounds
  • Feats and Features
  • Level 0 Characters
  • Magic Item Variants
  • Proficiency without Level
  • Skill Points
  • Stamina

Chapter 5: NPC Gallery

  • Introduction
  • Courtiers
  • Criminals
  • Devotees
  • Downtrodden
  • Explorers
  • Foresters
  • Healers
  • Laborers
  • Magistrates
  • Mercenaries
  • Mystics
  • Officers
  • Performers
  • Publicans
  • Scholars
  • Seafarers
  • Tradespeople
  • Villains

Glossary and Index

Credits