Heidmarch Heist
Heidmarch Heist
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A Pathfinder Society Scenario designed for 5th- through 8th-level characters. 

The PCs are tasked with escorting a valuable item slated to be gifted to a powerful potential ally of the Pathfinder Society, but as they are being briefed on their mission, an unknown thief is pulling off a heist within Heidmarch manor, and the item the PCs were to escort has been stolen just as Venture-Captain Shiela Heidmarch goes to show them the item. The PCs much pick up the thief's trail in a race across Magnimar to recover the treasure they haven't even had the opportunity to see, much less guard.

Written by Hilary Moon Murphy

Scenario tags: None

Purchasing this digital title unlocks the content in the digital reader on Pathfinder NEXUS, as well as in additional tools as they become available during Early Access.

Table Of Contents

Introduction

Adventure

Adventure Background

Getting Started

The Investigation

A. The Old Fang

Running Tour of Magnimar

B. The Swift Dolphin

Conclusion

Chronicle Code: D5IC

Play Time: 4–5 Hours

Levels: 5-8

Players: 3-6

Appendices

Appendix 1: Level 5–6 Encounters

Appendix 2: Level 7–8 Encounters

Appendix 3: Game Aids

Organized Play

Credits