Player Core
Player Core

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The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This digital tome is the definitive rules resource for all Pathfinder Second Edition players!

Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

Pathfinder Player Core includes:

  • Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
  • Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
  • A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
  • Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
  • A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
  • Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
  • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
  • This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

Purchasing this digital title unlocks the content in the digital reader on Pathfinder NEXUS, as well as in additional tools as they become available during Early Access.

Table Of Contents

1: Introduction

  • Character Creation
  • Leveling Up
  • Golarion and the Inner Sea
  • Religion

2: Ancestries & Backgrounds

  • Dwarf
  • Elf
  • Gnome
  • Goblin
  • Halfling
  • Human
  • Leshy
  • Orc
  • Versatile Heritages
  • Changeling
  • Nephilim
  • Mixed Ancestry
  • Backgrounds
  • Languages

3: Classes

  • Bard
  • Cleric
  • Druid
  • Fighter
  • Ranger
  • Rogue
  • Witch
  • Wizard
  • Companions
  • Archetypes

4: Skills

  • Skills Table
  • General Skill Actions
  • Skills

5: Feats

  • Feats Table
  • Feats

6: Equipment

  • Armor
  • Shields
  • Weapons
  • Gear

7: Spells

  • Spell Lists
  • Spell Descriptions
  • Focus Spells
  • Rituals

8: Playing the Game

  • Rules Overview
  • Checks
  • Damage Rolls
  • Immunity, Weakness, and Resistance
  • Damage Types
  • Hit Points, Healing, and Dying
  • Hero Points
  • Actions
  • Movement
  • Effects
  • Area
  • Afflictions
  • Counteracting
  • Perception and Detection
  • Encounter Mode
  • Exploration Mode
  • Downtime Mode

Conditions Appendix

Glossary and Index