Featured Products
All remaster-forward digital rulebooks full of hundreds of Pathfinder 2nd Edition character options, Game Master resources PLUS a discount on future rulebooks.
A god has been slain and nothing shall ever be the same again! Includes new classes, rules for mythic play, and more.
A comprehensive look at all things divine. Includes new and remastered deities, domains, spells, and more. Plus, new character options and deities never before explored!
NEXUS+ EDITIONS
The first core rulebook for the fully remastered Pathfinder Second Edition RPG, unlocked on both Demiplane and Roll20. Get all-in-one access at no extra cost.
The second core rulebook for the fully remastered Pathfinder Second Edition RPG, unlocked on both Demiplane and Roll20. Get all-in-one access at no extra cost.
The third core rulebook for the fully remastered Pathfinder Second Edition RPG, unlocked on both Demiplane and Roll20. Get all-in-one access at no extra cost.
rulebooks
All remaster-forward digital rulebooks full of hundreds of Pathfinder 2nd Edition character options, Game Master resources PLUS a discount on future rulebooks.
PREORDER
Over 250 stat blocks for NPCs let you drop all kinds of characters into your game.
A god has been slain and nothing shall ever be the same again! Includes new classes, rules for mythic play, and more.
This free resource contains everything you need to learn how to play Pathfinder, including rules to create your own hero and tools to make your own amazing stories.
The first core rulebook for the fully remastered Pathfinder Second Edition RPG, this tome is the definitive resource for all players.
The fourth core rulebook for the fully remastered Pathfinder Second Edition RPG. Expands options available to Pathfinder players, giving them the edge on any adventure.
The second core rulebook for the fully remastered Pathfinder Second Edition RPG, giving Game Masters everything they need to craft thrilling tales of adventure.
The third core rulebook for the fully remastered Pathfinder Second Edition RPG, giving the GM plenty of threats to throw at their adventurers, at any level of experience.
Harness the overwhelming power of the most primordial forces of nature with Rage of Elements, a new rules resource focused on the fundamental building blocks of reality itself!
A complete rulebook for primal campaigns and characters with new ancestries, archetypes, spells, items, creatures, and more.
Discover the untold potential of magic! Secrets of Magic, the newest hardcover rulebook for the Pathfinder Roleplaying Game!
When sword and spell just won't be enough to win the day, it's time to power up your game with clockwork gears, lightning coils, and black powder!
This blasphemous tome gives players and GMs everything they need to bring the shambling menace of the undead to their Pathfinder adventures.
Pathfinder Dark Archive contains secrets that any player or GM can use to reveal the paranormal lurking in their Pathfinder games!
A catalog of new gear from nearly every category of equipment and magic item available in the Pathfinder RPG, plus new categories of items as well.
This playtest presents two new classes for Pathfinder: the commander and the guardian.
This playtest presents two new classes for Pathfinder: the necromancer and the runesmith.
A 54-card, full-color set of digital fortune-telling cards. Learn how to use them in any game and enhance play with immersive fortune-telling.
All digital rulebooks full of hundreds of Pathfinder 2nd Edition character options, 1000+ monsters, Game Master resources PLUS a discount on future rulebooks.
Legacy Content. This indispensable volume contains the core rules for players and Game Masters, and is your first step on a heroic new journey!
Legacy Content. Whether you are a new Game Master or experienced storyteller, you can always find new ways to hone your craft.
Ready to go beyond the basics? Expand the limits of what's possible with the Pathfinder Advanced Player's Guide!
Over 400 of fantasy's fiercest foes burst from the pages of this enormous compendium of the most popular and commonly encountered creatures in the world of Pathfinder!
With more than 350 classic and brand new monsters, this rulebook greatly expands on the foes found in the Pathfinder Bestiary.
lost omens
Bring Pathfinder 2nd Edition’s Age of Lost Omens setting to life with sourcebooks filled with rich thematic character options and deep Game Master resources
The boundless continent of Tian Xia features innumerable peoples. Includes new ancestries, heritages, feats, items, and more!
A comprehensive look at all things divine. Includes new and remastered deities, domains, spells, and more. Plus, new character options and deities never before explored!
This indispensable guidebook to the world of Pathfinder presents everything you need to know for a lifetime of adventure in the uncertain Age of Lost Omens.
The Lost Omens Character Guide features new heritages and feats for existing ancestries as well as three new ancestries for unusual heroes forging a place for themselves.
No fantasy setting is complete without a pantheon of powerful deities for its characters to worship or fear.
The heroes of the Age of Lost Omens forge their path through an uncertain world, but that world has been shaped by many others who came before or now stand beside them!
Pathfinder Society Guide details everything you need to know about the Pathfinder Society, from membership, to the factions, to the lodges across the Inner Sea region.
Lost Omens Ancestry Guide places the spotlight on the uncommon and rare ancestries of the Inner Sea, providing information on their cultures and place in the world.
This guide to the Mwangi Expanse offers you the ultimate resource to explore a realm of magic, monsters, and intrigue!
The Grand Bazaar is Absalom's greatest marketplace featuring items from all over Golarion.
After the death of its founder-god Aroden, the disappearance of its lord mayor, and attacks from great foes, Absalom is at the crossroads of a new and uncertain destiny!
Release the beasts! Heroes abound in the Age of Lost Omens, but for every great hero, there is an even greater monster.
When the armies of the Whispering Tyrant marched on Lastwall, the keeps and cities may have fallen, but its people and their spirit did not falter!
Your companion to the culture, life, and sights of the Inner Sea, guiding you through a variety of topics of interest.
Explore the history of immortal wizard kings, wield explosive and unusual technology, and channel awe-inspiring legends in the Impossible Lands!
A detailed look at the characters that choose to take on oppressors or simply head out on adventures for fame and fortune.
Delve deep into the Emperor's Peak to visit Highhelm in all its glory. This book details everyday life in the city, dwarven culture, and the various clans that influence the Sky Citadel.
standalone adventures
A collection of Pathfinder 2nd Edition standalone adventures to enthrall your players with hours of action & intrigue PLUS a discount on future standalone adventures
14th-level. A group of assassins sent on a dangerous mission are met with unexpected treachery.
A group of new adventurers traveling through the village of Etran's Folly—also known as Plaguestone—must come together to solve the murder of a friend.
Always living in the shadows is hard when you're a clever and regal creature like a kobold. Now it's time to make a name for yourself and bring honor to your clan.
In the cosmopolitan trading city of Kibwe, in the Mwangi Expanse, innocent people struck by a terrible curse known as the slithering are melting into malevolent oozes.
An exciting adventure anthology expands the realm beyond the hometown introduced in the Pathfinder Beginner Box and brings thrilling new dangers to the heroes' doorstep!
What truth lies behind the tragic past that empowers the evil that grips the mansion, and what might happen if the sinister influences build beyond the breaking point?
Expose the secrets of the Gray Gardeners with new monsters, new magic items, and new challenges to test the mightiest heroes. Adventure for 16th level.
The graduates of the Magaambya are known as some of the greatest wielders of magic in Golarion. It's time to take the first steps to greatness. Adventure for 1st level.
Whispers of conspiracies, people vanishing off the streets, and the death of a prominent local religious leader have the city of Korvosa on edge. Adventure for 11th level
When a stuffy noblewoman decides that leshys make for pretty centerpieces for her fancy tea party, she has no idea what sort of trouble she's stirring up. 3rd level Adv.
When word of strange supernatural developments in the depths of the forest comes to light, it falls to you and your friends to take care of things! 4th-level adventure.
The insidious Kobold King and his minions return! Will your heroes save the town of Falcon’s Hollow, or are they doomed to become the king’s latest trophies?
On the cusp of completing a grand project, a trio of renowned artists suddenly go missing. Who could be behind such treachery—and why? 4th-level Adv.
Assigning several agents to the mission, the Red Mantis intend to infiltrate the noble’s manor and execute her for her slight against their order.
As people scatter to safety in the dusty streets, its up to the group of gunslingers in the bar to set things right.
Invited to a hunting lodge to attend a grand dinner, the PCs are in for a treat.
After their captain's death in prison, the four released crewmembers receive a message from the deceased captain pointing them to treasure he hid for them.
adventure paths
Everything players need to create characters for the Triumph of the Tusk adventure path.
Become dignitaries on a mission of peace with the Belkzen orcs, and contend with the obstacles that brings. 3rd-5th level.
The PCs are invited to the mighty city of Urgir to aid in quelling chaos, and those who seek to benefit from it. 6th-8th level.
Everything players need to create characters for their adventures through Hellknight Hill and beyond.
An action-packed adventure for classic fantasy heroes, along with new rules, monsters, and more! The complete Adventure Path takes characters from level 1 to 18.
Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. 1st-4th level adventure.
The heroes must travel through to the lands beyond Hellknight Hill, where they will make new allies, face new enemies, and do much, much more! 5th–8th level adventure.
Following clues and utilizing a portal, the heroes come to the recently founded nation of Ravounel, where they must stand against the Scarlet Triad. 9th–level adventure.
The Scarlet Triad have been tracked to the Five Kings Mountains where they have forged an alliance with a terrifying dragon. A 12th-14th level adventure.
The Scarlet Triad have been defeated twice before, and now the time has come for the heroes to confront them in their stronghold. A 15th-17th level adventure.
A six-part adventure path in which the heroes lead a traveling circus as they unravel a plot to eradicate all life from the Starstone Isles at the heart of the Inner Sea.
Everything you need to prepare for the Extinction Curse Adventure Path.
The Circus of Wayward Wonders has just arrived in the remote town of Abberton, and the player characters are the stars of the show! 1st-4th level.
The heroes bring their Circus of Wayward Wonders to the city of Escadar to capitalize on their newfound fame and skills. 5th-8th level.
As their circus tours, the heroes get a chance to explore the three aeon towers that impart enchantments to the land. 9th-12th level.
The heroes and their circus arrive in Willowside, and are soon called to action as dinosaur-riding xulgaths blockade the town. 13th-14th level.
On the hunt for a life-giving aeon orb far below the surface world, the heroes venture into a blighted Darklands waste. 15th-17th level.
A six-part adventure in which the agents must take down Absalom's criminal masterminds to ensure the Radiant Festival's success and the safety of Absalom’s citizens.
A spoiler-free guide for the Agents of Edgewatch Adventure Path that gives players everything they need to root out evil in Absalom.
Tasked with fighting crime during the Radiant Festival, the detectives learn that the fair has attracted many villains, including a sadistic serial murderer. 1st-level.
The agents unravel a series of clues to stop a robbery, which ultimately leads them into Absalom's network of catacombs and a vicious murder cult. 4th- or 5th-level.
The agents find themselves caught between two sides of a gang war as they perform a daring heist and investigate a plot that threatens thousands of lives! 9th-level.
The agents apprehend the Infector, but they must hole up in Hunting Lodge Seven and barricade themselves and their prisoner against mysterious assailants. 12th-level.
The heroes work for an infamous crime lord to perform a daring prison break, then must find a way to clear their names and exact justice on their enemies. 15th-level.
A megadungeon full of beasts, traps, and a spiteful villain determined to rise again! The complete Adventure Path taking characters from levels 1 to 11.
Everything players need to create characters for their adventures through Ruins of the Gauntlight and beyond.
When the mysterious Gauntlight, an eerie landlocked lighthouse, glows with baleful light, the people of Otari know something terrible is beginning. 1st level adventure
The Abomination Vaults sprawl far beneath the mysterious Gauntlight, and it's time to take weapons, torches, and wits into the deeper dungeons. 5th level adventure
Player-friendly, spoiler-free information and tips for the Fists of the Ruby Phoenix Adventure Path.
A player-friendly guide for the Strength of Thousands adventure path that takes characters from level 1 to 20.
The complete Strength of Thousands adventure path, taking characters from level 1 to level 20.
The newest students at Magaambya school of magic begin their academic careers! Level 1-4.
Trusted to handle important school business in the surrounding city, the students confront many dangers. Level 4-8.
The students have become the teachers! Now they must unearth ancient ruins while protecting their students. Level 8-12.
The teachers are sent on a delicate diplomatic mission to a city ruled by an evil mummy-god. Level 12-15.
The heroes must travel to another planet to free a long-vanished ally. Level 15-18.
Everything players need to create characters for their adventures through Punks in a Powderkeg and beyond.
An action-packed adventure for renegade outlaws, along with support articles, rules, monsters, and more! The complete Adventure Path taking characters from level 1 to 11.
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar. Adventure for 1st level.
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. Adventure for 4th level.
Everything players need to create characters for their adventures through Zombie Feast and beyond.
The Blood Lords Adventure Path, is a six-part, campaign in which the characters rise from troubleshooters to join the Blood Lords who rule a land of the dead. 1st-20th
The undead nation of Geb gains most of its trade from the export of food from zombie-worked farms, but one farm is the site of strange occurrences. 1st Level Adventure.
After stopping a poisonous plot against the living population of Graydirge, the characters must seek out the hag pulling the strings from behind the scenes. 4th Level Adv
The Field of Maidens, an eerie stretch along the nation of Geb's southern border, lies studded with the petrified remains of invaders from centuries past. 8th Level Adv
The new aristocrats of Geb must manage hidden dangers—all while investigating the plot to poison living residents across Geb and beyond. 11th-level Adv.
The newest Blood Lords follow the trail of a deadly plot to the bone-walled metropolis of Yled, gearing up for war against the undead nation's greatest enemy. 15th Adv
Pathfinder’s most-popular campaign ever! Explore the Stolen Lands, defeat its dangers, and build a brand new nation. 1st- to 20th-level Adv.
Seven fully detailed companions inspired by the Kingmaker video game introducing new character options, downtime activities, and more!
Player-friendly, spoiler-free information and tips for the Gatewalkers Adventure Path.
A three-part campaign in which a team of paranormal investigators unravel the mystery behind a mass amnesic episode which left them with lost memories and strange powers.
Trek into the ancient forest realm in search of answers: find violent druids, wicked fey hunters, paranoid townsfolk, and an enigmatic bogeyman... 1st-4th level.
Find a living god and seal away an ancient evil, by traveling across frigid northlands toward the demon-ravaged wastes of Sarkoris.. 4th-8th level.
A three-part campaign in which a group of adventurers race against time to gather the scattered parts of a powerful deck of magical fortune-telling cards.
A spoiler-free guide for the Stolen Fate Adventure Path that gives players everything they need to search for the scattered cards.
A group of adventurers race against time to gather the scattered parts of a powerful deck of magical fortune-telling cards. 11th adventure.
Gathering allies, exploring a corrupted demiplane, and fighting a demonic mercenary: the heroes are thrust into the role of the defenders of destiny itself. 14th-level.
A spoiler-free guide for the Sky King's Tomb Adventure Path that gives players everything they need to search for the scattered cards.
All three adventures in the Sky King's Tomb Adventure Path, in which a group of adventurers travel deep underground to discover a legendary dwarven king’s tomb.
Be drawn into a mysterious ancient urban intrigue that kicks off a deadly treasure hunt in the dwarven city of Highhelm. 1st-5th level.
Finding a legendary tomb requires tracking an equally legendary cave worm said to dwell there. Set out from Highhelm, and brave the Darklands’ dangers. 5th-level.
All four adventures in the Season of Ghosts Adventure Path, in which a terrible curse descends upon the town of Willowshore.
A spoiler-free guide for the Season of Ghosts Adventure Path that gives players everything they need to delve into the hauntings of Willowshore.
A terrible curse descends upon the town of Willowshore! Located in haunted Shenmen in the heart of the sprawling continent of Tian Xia. 1st-level.
Cut off from the rest of the world by a sinister curse, the people of Willowshore face the daunting possibility of a winter on their own. 4th-level.
Unusually powerful storms, an increased number of hauntings, and other strange supernatural events continue to build in town. 7th-level.
A player-friendly, spoiler-free information and tips to help you make an exciting new character perfect for the Seven Dooms for Sandpoint Adventure Path.
A three-part monthly campaign in which a group of adventurers navigate a tricky balance between idyllic wilderness, a hungry nation, and primal forces beyond the natural world.
A spoiler-free guide for the Wardens of Wildwood Adventure Path that gives players everything they need to survive in the wilderness of Verduran forest.
The PCs are deputized as part-time guards at the annual Greenwood Gala, in charge of shutting down troublemakers. 5th level.
The PCs must form a new lodge to oppose a violent regime while investigating strange, primal magic. 8th level.
A level 11-20 adventure path that sets the stage for the dramatic events unfolding in Golarion.
Everything players need to create characters for their grand Curtain Call.
Rumors abound that an old enemy, a dangerous foe you defeated at the culmination of your first huge adventure, has come back. 11th-14th level.
Producing an opera can be as complex and even at times as dangerous as adventuring ever is—particularly when a mysterious stalker spreads mayhem. 14-18th level.
A level 3-12 adventure path that invites the players into a diplomatic campaign turned violent.
Everything players need to create characters for the Triumph of the Tusk adventure path.
Become dignitaries on a mission of peace with the Belkzen orcs, and contend with the obstacles that brings. 3rd-5th level.
The PCs are invited to the mighty city of Urgir to aid in quelling chaos, and those who seek to benefit from it. 6th-8th level.
Pathfinder Society
1st-4th-level characters. This scenario presents characters and themes that will feature in Year 5's metaplot, and so it is is a natural starting point for players.
3rd-6th-level characters. The Pathfinders must race against time into the bizarre magics wrought by the elements to rescue the Blackwood lost.
5th-8th-level characters. The PCs are tasked with escorting a valuable item, but as they're being briefed, an unknown thief is pulling off a heist within Heidmarch manor.
1st-4th-level characters. It's up to the PCs to help Purepurin bring Valashinaz's vaults under control while she summons the dragon to ensure these introductions go off without a hitch.
3rd-6th-level characters. The PCs must travel to the island, where the residents maintain a ghoulish existence celebrating their undeath, and dig into a newcomer's story.
7th-10th level characters. A new portal has been discovered in the Maze of the Open Road, the PCs are sent to investigate what secrets remain on the other side.
1st-4th-level. A conflict brewing beneath the streets of Absalom threatens to destabilize the whole city. The PCs need to prove that the best way forward is together.
5th-8th-level. Participate in a traditional ceremony known as the Festival of Fire, and face off against the ancient wrath of a mystery entity.
5th-8th level. A group of Pathfinders is sent to gather skymetal from an abandoned temple, but the island isn't quite uninhabited...
1st-4th level. The Pathfinders attend a Jalmeray auction for reconnaissance, and can't help but notice that one of the guests might have sticky fingers!
7th-10th level. A group of Pathfinders are sent to investigate a mysterious abandoned laboratory.
1st-4th level. The Pathfinders are tasked with investigating mishaps on the Maze of the Open Road.
5th-8th level. Pathfinders enter a magical hedge maze to deliver a letter, and discover elemental machinations afoot.
3rd-6th level. The PCs are sent to the master of the Daggermark Poisoner's Guild to prove the Society's worth.
5th-8th level. The Burning Sun orc requests the Society's aid to investigate mysterious attackers attempting to interrupt Mahja Firehair's Crucible.
3rd-6th level. A journalist turns to the Society to help investigate missing citizens in Kaer Maga.
1st-4th level. The Society is sent to investigate a ship stuck in time.
9th-12th level. The Waterfall makes a final request: have a group of senior agents travel into the mindscape attached to her.
3rd-6th-level characters. Pathfinders are sent to investigate the site of a demonic ritual.