Corebook
Corebook
$29.99
Mature Content Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised. 

A Storytelling game of personal and political horror… 

In Vampire: The Masquerade, you are a vampire, struggling for survival, supremacy, and your own fading humanity—afraid of what you are capable of, and fearful of the inhuman conspiracies that surround you. As a vampire, you suffer the pangs of the Hunger, the relentless and terrible thirst for human blood. If you refuse to deal with it, it will overcome your mind and drive you to terrible acts to slake it. You walk this razor's edge every night. This is the original and ultimate roleplaying game of personal and political horror.

Fifth Edition is a return to Vampire's original vision, moving boldly into the 21st century. While the rules have been redesigned, this new edition honors the deep story of the original, advancing the metaplot from where it left off and detailing exactly what has happened in the world of the Kindred up until tonight.

  • As a vampire, struggle for survival, supremacy, and your own fading humanity
  • Suffer the pangs of Hunger, while navigating undead politics and avoiding deadly hunters
  • Honors the history of Vampire: The Masquerade while advancing the story with streamlined 5th Edition rules

This source unlocks the content in the digital reader on Demiplane’s Vampire: The Masquerade NEXUS, as well as in additional features as they become available during Early Access.

When you order Vampire: The Masquerade Corebook on Demiplane, players and Storytellers also gain access to:

  • Matchmaking tools to find Storytellers and Kindred who fit your play style
  • Video, voice, and text chat to connect and communicate
  • Professional Storyteller features including tipping, feedback, ratings/reviews, and paid game tools

Explore the Demiplane tools here!

Table Of Contents
Table of Contents

Overture

Concepts

  • A World of Darkness
  • Roleplaying and Storytelling
  • V5 Example of Play

Kindred Society

  • Ancient and Contemporary Outlooks
  • Jyhad
  • The Camarilla
  • Kindred Fashion
  • The Autarkis
  • Endings and Beginnings

Clans

BRUJAH
  • Clan Disciplines
  • Clan Bane
GANGREL
  • Clan Disciplines
  • Clan Bane
MALKAVIANS
  • Clan Disciplines
  • Clan Bane
NOSFERATU
  • Clan Disciplines
  • Clan Bane
TOREADOR
  • Clan Disciplines
  • Clan Bane
TREMERE
  • Clan Disciplines
  • Clan Bane
VENTRUE
  • Clan Disciplines
  • Clan Bane
THE CAITIFF
  • Clan Disciplines
  • Clan Bane
THE THIN-BLOODED
  • Thin-Blood Characteristics
  • Ways Out

Rules

  • Time
  • Simple Tests
  • Contests
  • Conflicts
  • Examples of Rolls
  • Experience and Improvement
  • The Golden Rule

Characters

  • Character Fundamentals
  • Character Creation
  • The Role of the Storyteller
  • Character, Coterie, Chronicle
  • The Relationship Map
  • Your Human Life
  • Embrace and After
  • Summary Sheet
  • Core Traits
  • Physical Attributes
  • Social Attributes
  • Mental Attributes
  • Willpower
  • Physical Skills
  • Social Skills
  • Mental Skills
  • Beliefs
  • Convictions
  • Touchstones
  • Ambition and Desire
  • Predator Types
  • Advantages
  • Merits
  • Backgrounds
  • Coterie Creation
  • Domain
  • Coterie Backgrounds
  • Types of Coteries

Vampires

  • Truth and Lies
  • Hunger
  • Hunger Dice
  • Compulsions
  • Rousing the Blood
  • Slaking Hunger
  • The Blood
  • Generation
  • Blood Potency
  • Gifts of the Blood
  • Prices of the Blood
  • Dangers to the Blood
  • You Are What You Eat
  • The Blood is the Life
  • Hunting and Humors
  • Resonance and Experience
  • States of Damnation
  • The Blood Bond
  • Diablerie
  • Humanity
  • The Downward Spiral
  • The Humanity Track

Disciplines

  • General Rules
  • Animalism
  • Auspex
  • Celerity
  • Dominate
  • Fortitude
  • Obfuscate
  • Potence
  • Presence
  • Protean
  • Blood Sorcery
  • Rituals
  • Thin-Blood Alchemy

Advanced Systems

  • Scenes and Modes
  • Types of Scenes
  • Modes of Play
  • Extended Tests
  • Versions of Extended Tests
  • Special Cases and Extended Tests
  • Advanced Conflict
  • Three, Two, Done
  • Additional Conflict Options
  • Movement in Conflicts
  • One-Roll Conflicts
  • Advanced Conflict: Physical Combat
  • Advanced Conflict: Social Combat
  • Systems of the Blood
  • Hunting
  • Kindred Intimacy
  • Compulsion Variants
  • Memoriam
  • Prestation

Cities

  • The Feudal ­System
  • Atmosphere
  • Your City by Night

Chronicles

  • Planning a Chronicle
  • Styles of Play
  • Running a Game
  • The Second Inquisition in Chronicles
  • Hunters Hunted

Tools

  • Antagonists
  • Mortals
  • Animals
  • Vampires
  • Creatures of Horror
  • Items
  • Gear
  • Conventional Weapons
  • Supernatural Equipment

Loresheets

  • Appendices
  • Appendix I: Standard Feats
  • Appendix II: Projects
  • Appendix III: Advice for Considerate Play