Players Guide
Players Guide
$29.99

Mature Content Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook! 

Features:

  • Consolidates 7 clans of Kindred not included in the core Vampire: The Masquerade rulebook: Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, and Tzimisce with their iconic Discipline powers including Oblivion and its Ceremonies!
  • Collects previously published Discipline Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy Formulae, plus includes over 40 new additions.
  • New systems and advantages for coteries, including clan coterie merits for each of the 13 great clans plus Caitiff, Duskborn, and Salubri.
  • Revisits all aspects of character and coterie creations, including streamlined guidance for new or experienced players.
  • Guidelines and advice for non-traditional chronicles, including: all Thin-blood, troupe-style, virtual play, and play without a Storyteller.

This purchase unlocks the content in the digital reader on Vampire: The Masquerade Nexus when the title is released, as well as in additional features as they become available during Early Access.

Table Of Contents

Opening

Blood Spatters

Words to Unlive By

Clans

Banu Haqim
  • Who Are the Banu Haqim?
  • Disciplines
  • Bane
  • Compulsion: Judgment
  • Banu Haqim Archetypes
Hecata
  • Who Are the Hecata?
  • Disciplines
  • Bane
  • Compulsion: Morbidity
  • Hecata Archetypes
Lasombra
  • Who Are the Lasombra?
  • Disciplines
  • Bane
  • Compulsion: Ruthlessness
  • Lasombra Archetypes
Ministry
  • Who Are the Ministry?
  • Disciplines
  • Bane
  • Compulsion: Transgression
  • Ministry Archetypes
Ravnos
  • Who Are the Ravnos?
  • Disciplines
  • Bane
  • Compulsion: Tempting Fate
  • Ravnos Archetypes
Salubri
  • Who Are the Salubri?
  • Disciplines
  • Bane
  • Compulsion: Affective Empathy
  • Salubri Archetypes
Tzimisce
  • Who Are the Tzimisce?
  • Disciplines
  • Bane
  • Compulsion: Covetousness
  • Tzimisce Archetypes

Clan Bane Variants

  • Banu Haqim: Noxious Blood
  • Brujah: Violence
  • Gangrel: Survival Instincts
  • Hecata: Decay
  • Lasombra: Callousness
  • Malkavian: Unnatural Manifestations
  • Ministry: Cold-Blooded
  • Nosferatu: Infestation
  • Ravnos: Unbirth Name
  • Salubri: Asceticism
  • Toreador: Agonizing Empathy
  • Tremere: Stolen Blood
  • Tzimisce: Cursed Courtesy
  • Ventrue: Hierarchy

Characters

Vampire Traits and Types Summary Sheet
  • Predator Types
  • Attributes
  • Skills
  • Disciplines
  • Backgrounds
Instant Vampires
  • Play Style
  • Motivation
  • Embrace
Discipline Powers
  • Animalism
  • Auspex
  • Celerity
  • Dominate
  • Fortitude
  • Obfuscate
  • Potence
  • Presence
  • Protean
  • Oblivion
  • Oblivion Ceremonies
  • Blood Sorcery
  • Blood Sorcery Rituals
  • Thin-Blood Alchemy
Predator Types
  • Extortionist
  • Graverobber
  • Grim Reaper
  • Montero
  • Pursuer
  • Trapdoor
Backgrounds
  • Allies
  • Contacts
  • Fame
  • Haven
  • Herd
  • Influence
  • Loresheets
  • Mask
  • Mawla
  • Resources
  • Retainers
  • Status
New Merits and Flaws
  • Merits
  • Flaws

Castoffs

Castoff Summary Sheet
Caitiff
  • Caitiff Merits
  • Caitiff Flaws
Thin-Bloods
  • The Thin-Blood Chronicle
  • Organization
  • Thin-Bloods and the Sects
  • Blood Destiny
  • Thin-Blood Archetypes
  • New Thin-Blood Merits and Flaws
Ghouls
  • In the Half-Light
  • Fatal Addiction
  • The Role of Ghouls
  • Ghoul Archetypes
  • Creating a Ghoul Character
  • Special Situations
Mortals
  • Why Play a Mortal?
  • Imbalance
  • Dangerous Attraction
  • Mortal Archetypes
  • The Role of Mortals
  • Creating a Mortal Character
  • Storyteller Options

Coteries

A Greater Purpose
  • The Players’ Characters
  • Coterie as Cloud
Coterie Types
  • Blood Cult
  • Cerberus
  • Champions
  • Commando
  • Corporate
  • Day Watch
  • Envoys
  • Family
  • Fang Gang
  • Fugitive
  • Gatekeeper
  • Hunting Party
  • Maréchal
  • Nomad
  • Plumaire
  • Questari
  • Regency
  • Saboteur
  • Sbirri
  • Vehme
  • Watchmen
Coterie Systems
  • Changing Coteries
  • Coterie Advantages
  • Expanded Domain Creation
Clans and Coteries
  • Banu Haqim
  • Brujah
  • Gangrel
  • Hecata
  • Lasombra
  • Malkavian
  • The Ministry
  • Nosferatu
  • Ravnos
  • Salubri
  • Toreador
  • Tremere
  • Tzimisce
  • Ventrue
  • Caitiff
  • Thin-Bloods

Chronicles

More Forms of Play
  • One-Shot Play
  • One-on-One Play
  • Troupe-Style Play
  • Solo Roleplay
Online Styles of Play
  • Actual Play
  • Virtual Tabletop (VTT)
  • Online Text-Based Roleplay
  • Virtual LARPing
  • TikTok Style
Convictions
  • Sample Convictions
Touchstones
  • What Is the Relationship?
  • Touchstone Ideas
  • Using a Touchstone in your Chronicle
  • Losing Your Touchstone
  • No Touchstone?
Memoriam
  • Shaping Memoriam
  • Playing Memoriam
  • One-Roll Memoriam
  • Optional Rule: Badly Failed Memoriams
Projects
  • Streamlined Project System
  • Ideas For Projects
  • Collaborative Projects
Considerate Play Guidelines
  • Culture and Religion
  • Romance, Seduction, and Sex
  • Playing With Malkavians
  • Power Differentials

Loresheets and Appendices

  • Bankers of Dunsirn
  • Children of Tenochtitlan
  • Flesh-Eaters
  • Harbingers of Ashur
  • La Famiglia Giovanni
  • The Gorgons
  • Nasyon San An
  • Vampire Traits and Types Summary Sheet
  • Advantages Master List
  • Coterie Sheet
Consolidated Antagonists
  • Tzimisce Servitor Ghouls
  • Revenants
Index
Revised Blood Potency Table

Credits