Players Guide
Players Guide
$29.99

Mature Content Warning: contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised.

This book collects new character-building options, powers, guides for playing together and alone and virtually, and new ways to use the old rules of Vampire: The Masquerade. The Players Guide is the perfect companion to the core Vampire: The Masquerade rulebook! 

Features:

  • Consolidates 7 clans of Kindred not included in the core Vampire: The Masquerade rulebook: Banu Haqim, Hecata, Lasombra, The Ministry, Ravnos, Salubri, and Tzimisce with their iconic Discipline powers including Oblivion and its Ceremonies!
  • Collects previously published Discipline Powers, Blood Sorcery Rituals, and Thin-Blood Alchemy Formulae, plus includes over 40 new additions.
  • New systems and advantages for coteries, including clan coterie merits for each of the 13 great clans plus Caitiff, Duskborn, and Salubri.
  • Revisits all aspects of character and coterie creations, including streamlined guidance for new or experienced players.
  • Guidelines and advice for non-traditional chronicles, including: all Thin-blood, troupe-style, virtual play, and play without a Storyteller.

Purchasing this digital title unlocks the content in the digital reader and character tools on Vampire: The Masquerade Nexus.

Table Of Contents

Opening

Blood Spatters

Words to Unlive By

Clans

Banu Haqim
  • Who Are the Banu Haqim?
  • Disciplines
  • Bane
  • Compulsion: Judgment
  • Banu Haqim Archetypes
Hecata
  • Who Are the Hecata?
  • Disciplines
  • Bane
  • Compulsion: Morbidity
  • Hecata Archetypes
Lasombra
  • Who Are the Lasombra?
  • Disciplines
  • Bane
  • Compulsion: Ruthlessness
  • Lasombra Archetypes
Ministry
  • Who Are the Ministry?
  • Disciplines
  • Bane
  • Compulsion: Transgression
  • Ministry Archetypes
Ravnos
  • Who Are the Ravnos?
  • Disciplines
  • Bane
  • Compulsion: Tempting Fate
  • Ravnos Archetypes
Salubri
  • Who Are the Salubri?
  • Disciplines
  • Bane
  • Compulsion: Affective Empathy
  • Salubri Archetypes
Tzimisce
  • Who Are the Tzimisce?
  • Disciplines
  • Bane
  • Compulsion: Covetousness
  • Tzimisce Archetypes

Clan Bane Variants

  • Banu Haqim: Noxious Blood
  • Brujah: Violence
  • Gangrel: Survival Instincts
  • Hecata: Decay
  • Lasombra: Callousness
  • Malkavian: Unnatural Manifestations
  • Ministry: Cold-Blooded
  • Nosferatu: Infestation
  • Ravnos: Unbirth Name
  • Salubri: Asceticism
  • Toreador: Agonizing Empathy
  • Tremere: Stolen Blood
  • Tzimisce: Cursed Courtesy
  • Ventrue: Hierarchy

Characters

Vampire Traits and Types Summary Sheet
  • Predator Types
  • Attributes
  • Skills
  • Disciplines
  • Backgrounds
Instant Vampires
  • Play Style
  • Motivation
  • Embrace
Discipline Powers
  • Animalism
  • Auspex
  • Celerity
  • Dominate
  • Fortitude
  • Obfuscate
  • Potence
  • Presence
  • Protean
  • Oblivion
  • Oblivion Ceremonies
  • Blood Sorcery
  • Blood Sorcery Rituals
  • Thin-Blood Alchemy
Predator Types
  • Extortionist
  • Graverobber
  • Grim Reaper
  • Montero
  • Pursuer
  • Trapdoor
Backgrounds
  • Allies
  • Contacts
  • Fame
  • Haven
  • Herd
  • Influence
  • Loresheets
  • Mask
  • Mawla
  • Resources
  • Retainers
  • Status
New Merits and Flaws
  • Merits
  • Flaws

Castoffs

Castoff Summary Sheet
Caitiff
  • Caitiff Merits
  • Caitiff Flaws
Thin-Bloods
  • The Thin-Blood Chronicle
  • Organization
  • Thin-Bloods and the Sects
  • Blood Destiny
  • Thin-Blood Archetypes
  • New Thin-Blood Merits and Flaws
Ghouls
  • In the Half-Light
  • Fatal Addiction
  • The Role of Ghouls
  • Ghoul Archetypes
  • Creating a Ghoul Character
  • Special Situations
Mortals
  • Why Play a Mortal?
  • Imbalance
  • Dangerous Attraction
  • Mortal Archetypes
  • The Role of Mortals
  • Creating a Mortal Character
  • Storyteller Options

Coteries

A Greater Purpose
  • The Players’ Characters
  • Coterie as Cloud
Coterie Types
  • Blood Cult
  • Cerberus
  • Champions
  • Commando
  • Corporate
  • Day Watch
  • Envoys
  • Family
  • Fang Gang
  • Fugitive
  • Gatekeeper
  • Hunting Party
  • Maréchal
  • Nomad
  • Plumaire
  • Questari
  • Regency
  • Saboteur
  • Sbirri
  • Vehme
  • Watchmen
Coterie Systems
  • Changing Coteries
  • Coterie Advantages
  • Expanded Domain Creation
Clans and Coteries
  • Banu Haqim
  • Brujah
  • Gangrel
  • Hecata
  • Lasombra
  • Malkavian
  • The Ministry
  • Nosferatu
  • Ravnos
  • Salubri
  • Toreador
  • Tremere
  • Tzimisce
  • Ventrue
  • Caitiff
  • Thin-Bloods

Chronicles

More Forms of Play
  • One-Shot Play
  • One-on-One Play
  • Troupe-Style Play
  • Solo Roleplay
Online Styles of Play
  • Actual Play
  • Virtual Tabletop (VTT)
  • Online Text-Based Roleplay
  • Virtual LARPing
  • TikTok Style
Convictions
  • Sample Convictions
Touchstones
  • What Is the Relationship?
  • Touchstone Ideas
  • Using a Touchstone in your Chronicle
  • Losing Your Touchstone
  • No Touchstone?
Memoriam
  • Shaping Memoriam
  • Playing Memoriam
  • One-Roll Memoriam
  • Optional Rule: Badly Failed Memoriams
Projects
  • Streamlined Project System
  • Ideas For Projects
  • Collaborative Projects
Considerate Play Guidelines
  • Culture and Religion
  • Romance, Seduction, and Sex
  • Playing With Malkavians
  • Power Differentials

Loresheets and Appendices

  • Bankers of Dunsirn
  • Children of Tenochtitlan
  • Flesh-Eaters
  • Harbingers of Ashur
  • La Famiglia Giovanni
  • The Gorgons
  • Nasyon San An
  • Vampire Traits and Types Summary Sheet
  • Advantages Master List
  • Coterie Sheet
Consolidated Antagonists
  • Tzimisce Servitor Ghouls
  • Revenants
Index
Revised Blood Potency Table

Credits